Providing mobile crisis counseling to individuals across the United States and Canada.
Project Overview
Call BlackLine (CBL) is a non-profit that provides immediate crisis counseling to families and communities in the U.S. and Canada.
Over the course of one school year, our team created a mobile application for CBL. As the lead designer, I worked closely with CBL to develop a realistic solution that included required features.
As the lead designer, I designed our app zero-to-one with two other designers. I led 3 design-thinking workshops and built out a design-system for the mobile application while using iOS HIG and WCAG standards to improve accessibility.
Project Overview
Before starting the design process, I was given a product requirements document (PRD) from the product manager on the team. This PRD outlined the base features we wanted in our minimum viable product (MVP). These were the features outlined:
TL;DR, the features are broad from an experience perspective. To get a better understanding, I created user flows for each feature to: better align myself and set a foundation for my deliverables between devs and clients. Here are some example flows:
Upon showcasing these user flows, the cross-functional team was able to uncover gaps in our proposed features. This enabled us to have important discussions with our client to remediate these gaps in this early stage prior to iterating designs or undergoing development.
Prototyping
This was my first project in a mobile setting in a while. To better understand this space, I read up on Apple's Human Interface Guidelines (HIG) and Google's Material Design. This helped us design with the specifications that iOS and Android have. Here is an example:
Introducing the
Conclusion
Our MVP designs are currently in-development and are scheduled for a live release in late-April 2023!
This is the first app I've made that has been released and I'm absolutely proud of what the team has been able to accomplish.
With that said, there's still work to be done! We're currently developing our second phase designs that feature design revisions, a redesign of the resources page, and push notifications.
Conclusion
As design lead, I had a lot of leverage when it came to what the team would be doing next. After usability testing, I found myself wanting to redesign the entire app. However, I took a step back and reminded myself that we had only so much time.
With this realization, I made a priority list of what needed to be redesigned for usability purposes. Those action items were prioritized over redesign initiatives that were for things like aesthetics.
Working with a non-profit wasn't something new to me when I took on this project. However, client communication always has ups and downs. In this project, many of the features were left unclear at the beginning. To overcome this, I created various low-fidelity versions of our features to give us a starting point.
This project showed me that, as a designer, I have the power to help a team get out of uncertainty and confusion. I can create low-stake designs, present them, and empower our team to get a solid understanding of what we want to do from these designs.